Kurok by MDave. ==================== http://bladebattles.com/kurok/ Changes: =================== v0.2 Changes: - Added: Soldier enemies now throw grenades on Normal, Hard and Intense difficulties. - Added: Red and Blue team skin colors in team multiplayer games, bottom color now selects either Red or Blue team. - Added: Option in the Misc. menu to brighten certain models, turning this off gives a slight speed boost. - Added: Option in the multiplayer menu to turn on/off auto-aim. - Added: Option in the multiplayer menu to turn on/off map exits. - Added: New missile model for the rocket launcher and grenade launcher. - Added: New plasma ball effect for the secondary function of the grenade launcher. - Added: Extra deathmatch and co-op spawn points in single player maps (no more crazy telefragging). - Added: New icon and background image for the Normal and Slim EBOOTS. - Added: Loading screen background image. - Change: Expanded the Base Arena multiplayer map (kdm2). - Change: Split up the pak files for faster & easier patching. - Change: The config file now shows subtle realistic view movement, and fixed default controls. - Change: Increased speed of plasma ball and reduced its collision size. - Fixed: Tekbow crashing the game if you charge an arrow as soon as you change a map/load a save game. - Fixed: Clipping problem in Canyon Testing map (e1m3). - Fixed: Remote mines floating in mid air on spawn points. v0.1 Changes: - First release. ==================== ----INSTRUCTIONS---- ==================== Requirements: -------------------- Custom Firmware 3.71 or later needed to run Kurok. Installation: -------------------- Place the PSP folder into the root of your memory stick. If you have a series 1000 (or fat) PSP then copy the eboot from the NORMAL EBOOT folder to the KurokPSP folder. If you have a series 2000 (or slim) PSP then copy the eboot from the SLIM EBOOT folder to the KurokPSP folder. About Kurok: ==================== The Story ------------------------------ You play as Kurok, the long lost brother to someone else that resembles his name, and he wants revenge on the people that have invaded his land, setup base and infested it with dinosaurs. He sets off on his journey with his trusty second hand Tekbow he bought off ebay, and his hunting knife to discover the secrets and true intentions of the military operations that have taken over. The Game ------------------------------ Based on a modified Quake engine port, Kurok is a first person shooter set in a modern setting with fictional aspects, like some environments, and the addition of dinosaurs. The main objective of the single player/co-op game is to get through to the end of the levels, completing objectives and defeating anything that stands in your way. There are 10 weapons which the player can use, some with secondary functions. The player can run, jump, swim, climb his way through the varied environments such as water filled canyons, underground lava caverns, and army bunkers, labrotories and even lavatories. Current Version: ==================== Version 0.2 Demo. One 90% complete episode. Complete multiplayer mode. Includes shareware Quake until its completely independent of its files. Engine Bugs: ==================== - Mp3 player crashes the game after it finishes playing a track. - Some entities aren't seen on the opposite sides of glass brushes. Game Bugs: ==================== - Stacking too many remote mines and detonating them crashes the server. - Sometimes see the wrong crosshair/view model after spawning in multiplayer. - Bots have trouble using remote mines. - Bots sometimes jump REALLY high. Engine Features: ==================== - 24bit color depth. - Smooth model animations and movement. - Interpolated light shading on models. - Special blending modes for spirtes and models. - Enviornment fog effect. - Alpha transparent brushes and models. - More sophisticated view & view model movement. - Full auto aim support. - Increased triangle limit on models. - Added extra contol and video options. Credits: ==================== Kurok Game ------------------------------ Game design Mapping Coding Modeling Animating 2D graphics by MDave. ------------------------------ Peter Mackay and Chris Swindle: http://sourceforge.net/projects/psp-quake/ https://psp-quake.svn.sourceforge.net/svnroot/psp-quake/ For the PSP Quake port, and the first version of glquake to the PSP. ------------------------------ Juraj Styk http://jurajstyk.host.sk/download.htm) For his continuation of working and finsihing the glquake port. ------------------------------ kgsws˜™ http://www.dcemu.co.uk/vbulletin/showthread.php?t=90453&highlight=quake For adding ad hoc support. ------------------------------ Special Thanks To everyone that helped me out with sound problems at ps2dev.org. ps2dev.org for the PSP sdk kit. Sony for the PSP. Inside3D for their very helpful tutorials.