==================== ---KUROK by MDave--- ==================== http://bladebattles.com/kurok/ New changes are listed in Changes0.4.txt ==================== ----INSTRUCTIONS---- ==================== Requirements: -------------------- Custom Firmware 3.71 or later needed to run Kurok. This game has been designed and tested on 3.90 M33. Problems have been reported with anything above 3.90 M33, possible solution is to try to load the game through iRShell. Installation: -------------------- If you have an older version of Kurok installed on your memory stick, delete it as overwriting it won't install it properly. Place the PSP folder into the root of your memory stick. If you have a series 1000 (or fat) PSP then copy the eboot from the NORMAL EBOOT folder to the KurokPSP folder. If you have a series 2000 (or slim) PSP then copy the eboot from the SLIM EBOOT folder to the KurokPSP folder. WARNING: Don't use the same save game for different versions of Kurok, as the data usually changes in maps, causing errors if you do. WARNING: Do not remove or overwrite the PAK0.PAK file in the ID1 folder, it contains files required for the engine. If you wish to play Quake, rename this file to PAK2.PAK (Only FULL version of quake supported!) About Kurok: ==================== The Story ------------------------------ You play as Kurok, the long lost brother to someone else that resembles his name, and he wants revenge on the people that have invaded his land, setup base and infested it with dinosaurs. He sets off on his journey with his trusty second hand Tekbow he bought off ebay, and his hunting knife to discover the secrets and true intentions of the military operations that have taken over. The Game ------------------------------ Based on a modified Quake engine port, Kurok is a first person shooter set in a modern setting with fictional aspects, like some environments, and the addition of dinosaurs. The main objective of the single player/co-op game is to get through to the end of the levels, completing objectives and defeating anything that stands in your way. There are 10 weapons which the player can use, some with secondary functions. The player can run, jump, swim, climb his way through the varied environments such as water filled canyons, underground lava caverns, and army bunkers, labrotories and even lavatories. Current Version: ==================== Version 0.4 Demo. One complete episode. Complete multiplayer mode. Standalone game, does not require or use Quake to run. Engine Bugs: ==================== - Screen flashes white sometimes when playing a network game. Game Bugs: ==================== - Bots sometimes jump REALLY high. Engine Features: ==================== - 64MB Ram mode for PSP 2000 series Slim model, allowing for more textures and larger maps. - Colored lighting support for maps using .lit files. - Smooth model animations and movement. - Interpolated light shading on models. - Special blending modes for spirtes and models. - Enviornment fog effect. - Alpha transparent brushes and models. - 32bit color depth for PSP 2000 series Slim model. - More sophisticated view & view model movement. - Full auto aim support. - Increased triangle limit on models. - Extensive contol and video options. Credits: ==================== Kurok Game ------------------------------ Game design Mapping Coding Modeling Animating 2D graphics by MDave. Beds, T-rex and Tiger eurocopter models by IlDucci, T-rex skin by dandi8. RF: Lobby multiplayer map by Nembo. HL: Crossfire multiplayer map by Weapon_crowbar. PD: Area52 multiplayer map by IlDucci. NOTE: Content made by me is not to be used in other mods without my permission. If you find any of my content in other mods, edited or otherwise please notify me at m_dave_@hotmail.com. ------------------------------ Peter Mackay and Chris Swindle: http://sourceforge.net/projects/psp-quake/ https://psp-quake.svn.sourceforge.net/svnroot/psp-quake/ For the PSP Quake port, and the first version of glquake to the PSP. ------------------------------ Juraj Styk http://jurajstyk.host.sk/download.htm For his continuation of working and finishing the glquake port. ------------------------------ kgsws˜™ http://www.dcemu.co.uk/vbulletin/showthread.php?t=90453&highlight=quake For adding ad hoc support. Cpasjuste ------------------------------ http://forums.ps2dev.org/viewtopic.php?t=8077&postdays=0&postorder=asc&start=120 For the slim and mp3 hardware code. ------------------------------ Special Thanks To everyone that helped me out with sound problems at ps2dev.org, and skybox problems. The the folks at http://forums.qj.net/ for reporting bugs. ps2dev.org for the PSP sdk kit. Sony for the PSP. ID software for developing Quake, and making it open source. Inside3D.com for their very helpful tutorials.